Escape room developed by Durham Centre for Academic Development, Durham University
UK
Learning Objectives:
– Team working towards a common goal.
– Learn about other cultural traditions and sites
– Enhance problem solving and communication skills.
Teacher Guide ENG
Teacher Kit ENG
(For 16+ year olds)
Escape room developed by PH Freiburg – Department of Economics Education
Germany
Learning Objectives:
− Consumption, product range, means of payment, counterfeit money
Teacher Kit DE
(for 8-10 years old)
Escape room developed by Archivio della Memoria.
Italy
Learning Objectives:
– Learn some key elements of the internet communication process and social network mechanism.
– Digital Story Telling methodology
– Specific skills on behavioral dynamics, gender identity, intolerance and racism, the environment and politics
(for 14-18 year olders)
Escape room developed by University Koblenz-Landau Department of Social Sciences, Economics Unit
Germany
Learning Objectives:
− understand the different functions of money (medium of payment and exchange, vehicle for storing wealth, unit of account)
− solve problems in relation to these functions
Teacher Guide DE
Teacher Kit DE
Student Pack DE
(for 12-14 years old)
Escape room developed by the Limerick Institute of Technology Information Technology Department
Ireland
Learning Objectives:
– Explain the concept of the internet of things.
– Identify key aspects of connected devices/technologies.
– Work collaboratively to define creative solutions for embedded devices.
– Create code to solve basic IoT problems
(For 12+ year olds)
Escape room developed by the Limerick Institute of Technology Information Technology Department
Ireland
Learning Objectives:
– Identify the 9 elements of digital citizenship.
– Work collaboratively to discover aspects of digital communication and literacy.
– Explain key concepts in the digital citizenship domain.
(For 12+ year olds)
Escape room developed by the Limerick Institute of Technology Information Technology Department
Ireland
Learning Objectives:
– Improve problem-solving skills.
– Social skills
– Working under time pressure.
– Literacy Fluency
Teacher Guide ENG
(For 7+ year olds)
Escape room developed by the Limerick Institute of Technology Information Technology Department
Ireland
Learning Objectives:
– Improve problem-solving skills.
– Exposure to the varied styles of programming over the years.
– Working under time pressure.
GAME ENG
Escape room developed by PH Freiburg – Department of Economics
Education
Germany
Learning Objectives:
– Analyse long supply chains
– Explain the connection between Western consumption patterns and negative externalities in poorer countries
(for 15-18 years old)
Escape room developed by Chiara Sanguin (Laboratorio tecnologie e media in educazione
Dipartimento formazione e apprendimento, SUPSI)
Switzerland
Learning objectives:
– Exercise concepts such as mathematical expressions with natural numbers, decimals, exponents.
– Discover the concept of coordinate on a map, discover cryptography, develop soft skills such as communication, collaboration, and critical/lateral thinking
– Rise awareness on current climate situation.
Teacher Guide IT
Teacher Kit IT
(for 11-12 year olders)
Escape room developed by the Laboratorio tecnologie e media in educazione
Dipartimento formazione e apprendimento, SUPSI.
Switzerland
Learning Objectives:
– Learn some key elements of the internet
– Develop the idea that the Internet is a physical infrastructure
(for 10-13 year olders)
Escape room developed by PH Freiburg – Department of Economics
Education: types of goods and social dilemmas (Güterarten und
Nutzungs- und Beitragsdilemma).
Germany
Learning Objectives:
– Differentiate types of goods according to rivalry and excludability (Güterarten)
– Analyse the structure of utilisation dilemmas of commons and contribution dilemmas for public goods (soziale Dilemmata)
Teacher Kit DE
Student Pack ENG
(for 15-18 years old)
Escape room developed by the UOC Research Group GAME, Faculty of Information and Communication Sciences in collaboration with The Gender and ICT research group tackles the effects of Internet and ICT on different aspects of human activity from an interdisciplinary approach.
Spain
Learning Objectives:
– Construction of gender identity and digital skills in the digital society
– Feminization of poverty & feminist economies.
– Gender mainstreaming linked to sexual orientation & LGTBIQ+ movement
– Gender stereotypes in the field of STEM professions
Teacher Guide SPA
Teacher Kit SPA
Resources for Discussion SPA
(for 12-18 years old)
Escape room developed by Archivio della Memoria.
Italy
Learning Objectives:
– Learn some key elements of the internet communication process, in particular youtube and
TikTok potentials, social network mechanism, fake news dynamics.
– Acquisition of specific skills on geometry and maths.
(for 14-18 year olders)
Escape room developed by Archivio della Memoria.
Italy
Learning Objectives:
– Learn some key elements of the internet communication process, in particular youtube
potentials, social network mechanism, fake news dynamics.
– Digital Story Telling methodology
– Circular Economy
(for 11-18 year olders)
Escape room developed by the Laboratorio tecnologie e media in educazione
Dipartimento formazione e apprendimento, SUPSI.
Switzerland
Learning Objectives:
– Get to know softwares and apps have terms and conditions of use
– Learn how to read them, identify key elements
– Be wary of potential risks with respect to personal and private data on social networks
Teacher Guide IT
Teacher Kit IT
(for 12-16 year olders)
Escape room developed by the UOC Research Group GAME, Faculty of Information and Communication Sciences
Spain
Learning Objectives:
– Learn the basics related to creativity
– Position creativity as a necessary condition for the development of humanity and to improve the quality of humanity.
Resources for Discussion SPA
(for +14 years old)
Escape room developed by the UOC Research Group GAME, Faculty of Information and Communication Sciences in collaboration with The Centre d’Estudis per la Pau J.M. Delàs. The mission of Centre Delàs is to strengthen the culture of peace and the construction of a disarmed society
Spain
Learning Objectives:
– Raise awareness about migration processes in Europe
– Highlight the problems related to borders, refugees, militarism, hate speech and surveillance.
(for +14 years old)
Escape room developed by the UOC Research Group GAME, Faculty of Information and Communication Sciences in collaboration with The Centre d’Estudis per la Pau J.M. Delàs. The mission of Centre Delàs is to strengthen the culture of peace and the construction of a disarmed society
Spain
Learning Objectives:
– Raise awareness about migration processes in Europe
– Highlight the problems related to borders, refugees, militarism, hate speech and surveillance.
Resources for Discussion SPA
(for 12-18 years old)
Escape room developed by the Laboratorio tecnologie e media in educazione
Dipartimento formazione e apprendimento, SUPSI.
Switzerland
Learning Objectives:
– Learn the differences between a real and a fake news through critical thinking and sources checking
– Apply critical thinking on pictures from the web, that nowadays could be easily manipulated
Teacher Guide IT
Teacher Kit IT
(for 11-14 year olders)
Escape room developed by the Laboratorio tecnologie e media in educazione
Dipartimento formazione e apprendimento, SUPSI.
Switzerland
Learning Objectives:
– Be able to interpret the Thymio predefined behaviour through reverse engineering
– Be able to re-program the behaviour in order to achieve the objective of the escape
(for 10-16 year olders)
Escape room developed by PH Freiburg – Department of Economics
Education
Germany
Learning Objectives:
– Explain inflation and its interrelation with monetary policy as well as the latter’s limitations
– Calculate consumer price index and inflation rate
– Identify economic actors likely to be affected by inflation
(for 16-19 years old)
Escape room developed by Durham Centre for Academic Development, Durham University
UK
Learning Objectives:
– To develop awareness of a range of PhD support services.
– To develop problem solving and team work skills.
– To develop awareness of a range skills required to undertake a PhD.
Teacher Guide ENG
(For 16+ year olds)