Examples of ER on specific topics
Computer Science
EN https://repository.ukim.mk/
GER https://dl.gi.de/bitstream/
Psychology
Science
ES https://zaguan.unizar.es/record/98647/files/TAZ-TFM-2020-453.pdf
Computer Science
EN https://repository.ukim.mk/
GER https://dl.gi.de/bitstream/
Psychology
Science
ES https://zaguan.unizar.es/record/98647/files/TAZ-TFM-2020-453.pdf
ES http://diposit.ub.edu/dspace/
ES https://zaguan.unizar.es/
ES https://riunet.upv.es/
EN http://lib.uib.kz/edulearn19/
EN https://bera-journals.
EN Innovation and Problem Solving Teaching Case: The Breakout Box–A Desktop Escape Room
EN https://rucore.libraries.
POR http://qnesc.sbq.org.br/
BAS https://addi.ehu.eus/
Education
EN http://ocs.editorial.upv.es/
EN https://recipp.ipp.pt/
Pharmacy/Medicin
EN https://www.ncbi.nlm.nih.gov/
EN https://insightsimaging.
EN https://archive.hshsl.
EN https://www.mededportal.org/
EN https://jdc.jefferson.edu/cgi/
Architecture
ES https://papiro.unizar.es/ojs/
Society
EN https://link.springer.com/
EN https://conservation-science.
POR https://periodicos.unisanta.
History
EN https://sparkjournal.arts.ac.
German Facebook Group for educational escape rooms:
Die Gruppe ist eine Austauschplattform für alle Interessierten, die ihre Ideen, Erfahrungen und Beispiele zum Thema Breakout mit anderen Austauschen möchten.
Toy School Escape Room Challenge
The Toy Master is back and this time he is taking over Miss Lucy’s Toy School. Addy and Maya are trapped inside the pretend toy school and must solve a bunch of secret clues in order to find their way out. But the silly kids must hurry because for every minute they spend looking for the way out, the Toy Master will take one of their favorite toys. Will the girls unlock the hidden puzzle in time? You’ll have to watch to find out!
So You Want to Build a Classroom Escape Room…
Classroom escape rooms (or breakout challenges) amp up the engagement and problem-solving opportunities in your classroom. The trick is to get kids used to the tool so you can use it with any content without having to explain the rules over and over again. Here’s how to make a classroom escape room work for you.
Escape Games: The Boredom-Crushing Classroom Tech Your Students NEED.
It’s time to CRUSH boredom by transforming your classroom into a kids escape room adventure. Steal this secret tech to save time and make it awesome.
The Gate School Escape Room Project
The project is based on the creation and implementation of an educational escape room in the field of the English language. “The Gate School Escape Room” is an educational proposal designed and implemented in a secondary educational centre (Colegio Safa-Grial) located in the city of Valladolid of the Community of Castilla y León.
Eduesc@perooms (Funded by Erasmus+)
This project is a part of the “Looking @ Learning” project which aims to provide space and support for cross-sectoral cooperation of professionals in formal and non-formal education on the innovation of education in order to create contemporary and successful learning environments for young people in their educational process. Eduesc@perooms project aimed to develop a practical and innovative educational tool based on escape rooms to be used in a broad range of formal and non-formal educational fields.
The Escape Classroom (Password: 22EC41)
Escape Game Workshops are designed by the Imagineers of the wildly popular Escape Room to reflect the subject matter of the lesson plan. All of the escape workshops that are introduced are curriculum based and teacher friendly. Free escape workshops are offered to be tested and to be reviewed.
Breakout EDU is an immersive learning games platform that has an objective of transforming teaching and learning in classrooms around the world.
EscapED is an Escape Room experience for educational purposes employing mystery and problem solving to develop valuable skills as an intitive of the GameChangers Programme (The GameChangers programme focuses on the design and implementation of playful learning experiences, promoting the emergence of a more playful, exploratory, creative culture in everyday academic contexts. GameChangers is both an open game design course and community, co-created by the Disruptive Media Learning Lab of Coventry University together with staff and students interested in exploring the opportunities of creating games as a medium for both expression and learning.)
Breakout Boxes: Educational Escape Rooms
Instead of trying to break OUT of a locked room, Breakout Boxes: Educational Escape Rooms make students try to break into a box with a series of locks on it. For a breakout box, the teacher hides the clues around a classroom each of which, when correctly solved, opens one of the locks on the box.
Science Detectives Mystery Room Escape
Science Detectives Mystery Room Escape is an online escape room that was produced in partnership with the Arizona Science Education Collaborative (ASEC) and funded by ASU Women & Philanthropy)
HSJA Student-Created Digital Escapes
Digital breakouts created by the 8th-grade students related to the books on WWII. As a part of the project, students had to attempt to solve each other’s digital breakouts once they were completed.
Lock Paper Scissors (There is one link on the webpage of the project from Lock Paper Scissors. I found this one a bit different from the link in the webpage of the project. That’s why I have added this link as well.)