Contractual Capacity Escape room developed by PH Freiburg – Department of Economics Education Germany Learning Objectives: – Explain the development of contractual capacity in Germany – Explain the in/validity of contracts done by youths Student Materials DE Teacher Kit DE (for 13-16 years old)
Read MoreMachine Learning Escape room developed by Limerick Institute of Technology Ireland Learning Objectives – Be able to describe the difference between classic machine learning and deep learning. – Understand the concept of Feature Extraction. Teacher Guide ENG Teacher Kit ENG (for 14-18 year olders)
Read MoreBe the change – Sii il cambiamento Escape room developed by Chiara Sanguin (Laboratorio tecnologie e media in educazione Dipartimento formazione e apprendimento, SUPSI) Switzerland Learning objectives: – Exercise concepts such as mathematical expressions with natural numbers, decimals, exponents. – Discover the concept of coordinate on a map, discover cryptography, develop soft skills such as[…]
Read MoreHack the Internet Escape room developed by the Laboratorio tecnologie e media in educazione Dipartimento formazione e apprendimento, SUPSI. Switzerland Learning Objectives: – Learn some key elements of the internet – Develop the idea that the Internet is a physical infrastructure Teacher Kit ENG IT FR DE SPA (for 10-13 year olders)
Read MoreNeat Freak Escape room developed by PH Freiburg – Department of Economics Education: types of goods and social dilemmas (Güterarten und Nutzungs- und Beitragsdilemma). Germany Learning Objectives: – Differentiate types of goods according to rivalry and excludability (Güterarten) – Analyse the structure of utilisation dilemmas of commons and contribution dilemmas for public goods[…]
Read MoreGender & LGTBIQ+ Escape room developed by the UOC Research Group GAME, Faculty of Information and Communication Sciences in collaboration with The Gender and ICT research group tackles the effects of Internet and ICT on different aspects of human activity from an interdisciplinary approach. Spain Learning Objectives: – Construction of gender identity and digital skills in the digital society –[…]
Read MoreYoutuber vs Youtuber Escape room developed by Archivio della Memoria. Italy Learning Objectives: – Learn some key elements of the internet communication process, in particular youtube and TikTok potentials, social network mechanism, fake news dynamics. – Acquisition of specific skills on geometry and maths. Teacher Guide ENG ITA Teacher Kit ENG ITA (for[…]
Read MoreShare or Die Escape room developed by Archivio della Memoria. Italy Learning Objectives: – Learn some key elements of the internet communication process, in particular youtube potentials, social network mechanism, fake news dynamics. – Digital Story Telling methodology – Circular Economy Teacher Guide ENG ITA Teacher Kit ENG ITA (for 11-18 year olders)
Read MoreThe Web & the Law Escape room developed by the Laboratorio tecnologie e media in educazione Dipartimento formazione e apprendimento, SUPSI. Switzerland Learning Objectives: – Get to know softwares and apps have terms and conditions of use – Learn how to read them, identify key elements – Be wary of potential risks with respect to[…]
Read MoreBreakout of creativity Escape room developed by the UOC Research Group GAME, Faculty of Information and Communication Sciences Spain Learning Objectives: – Learn the basics related to creativity – Position creativity as a necessary condition for the development of humanity and to improve the quality of humanity. GAME SPA CAT Teacher Guide SPA CAT Resources for Discussion SPA (for +14 years[…]
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