Magical Mystery Escape Room Escape room developed by Durham Centre for Academic Development, Durham University UK Learning Objectives: – Team working towards a common goal. – Learn about other cultural traditions and sites – Enhance problem solving and communication skills. Teacher Guide ENG Teacher Kit ENG (For 16+ year olds)
Read MoreGender Integration Dynamics Room Escape room developed by Archivio della Memoria. Italy Learning Objectives: – Learn some key elements of the internet communication process and social network mechanism. – Digital Story Telling methodology – Specific skills on behavioral dynamics, gender identity, intolerance and racism, the environment and politics Teacher Guide ENG ITA Student[…]
Read MoreSensor Escape Escape room developed by the Limerick Institute of Technology Information Technology Department Ireland Learning Objectives: – Explain the concept of the internet of things. – Identify key aspects of connected devices/technologies. – Work collaboratively to define creative solutions for embedded devices. – Create code to solve basic IoT problems Teacher Guide[…]
Read MoreEscape to Digital Citizen Escape room developed by the Limerick Institute of Technology Information Technology Department Ireland Learning Objectives: – Identify the 9 elements of digital citizenship. – Work collaboratively to discover aspects of digital communication and literacy. – Explain key concepts in the digital citizenship domain. Teacher Guide ENG IT (For 12+ year[…]
Read MoreEscape Words Escape room developed by the Limerick Institute of Technology Information Technology Department Ireland Learning Objectives: – Improve problem-solving skills. – Social skills – Working under time pressure. – Literacy Fluency Teacher Guide ENG (For 7+ year olds)
Read MoreEscape CS Escape room developed by the Limerick Institute of Technology Information Technology Department Ireland Learning Objectives: – Improve problem-solving skills. – Exposure to the varied styles of programming over the years. – Working under time pressure. GAME ENG Teacher Guide ENG IT (For 16+ year olds)
Read MoreNegative Externalities of Globalisation Escape room developed by PH Freiburg – Department of Economics Education Germany Learning Objectives: – Analyse long supply chains – Explain the connection between Western consumption patterns and negative externalities in poorer countries Student Kit ENG DE Teacher Kit ENG DE (for 15-18 years old)
Read MoreMachine Learning Escape room developed by Limerick Institute of Technology Ireland Learning Objectives – Be able to describe the difference between classic machine learning and deep learning. – Understand the concept of Feature Extraction. Teacher Guide ENG Teacher Kit ENG (for 14-18 year olders)
Read MoreHack the Internet Escape room developed by the Laboratorio tecnologie e media in educazione Dipartimento formazione e apprendimento, SUPSI. Switzerland Learning Objectives: – Learn some key elements of the internet – Develop the idea that the Internet is a physical infrastructure Teacher Kit ENG IT FR DE SPA (for 10-13 year olders)
Read MoreNeat Freak Escape room developed by PH Freiburg – Department of Economics Education: types of goods and social dilemmas (Güterarten und Nutzungs- und Beitragsdilemma). Germany Learning Objectives: – Differentiate types of goods according to rivalry and excludability (Güterarten) – Analyse the structure of utilisation dilemmas of commons and contribution dilemmas for public goods[…]
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